Work In Progress: Writing a Path Tracer
Throughout my career, I have used a handful of production renderers / path-tracers (PRman, Mantra, Clarisse, etc).
Having never had the chance to write a ray-tracer from scratch, I have started reading and working my way through the first volume of Peter Shirley’s ‘Ray-Tracing in One Weekend’ book series.
Here are a few screenshots, I’ll post more as and when I make progress:
Glass Materials
Lambertian Surfaces, Perfect Metals, Rough Metals, Antialiassing