Posts
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Siggraph Talk: Colour-Managed LED Walls for Virtual Production
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Monotone Cubic Interpolation
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Work In Progress: Writing a Path Tracer
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Implementing the Radix-2 Cooley-Tukey FFT
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Software Scaffolding with 'begin'
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Radix-2 FFT Butterfly Diagram with d3.js
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Aperiodic Improved Perlin Noise
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Paper Study - Fast Bit-Reversal Algorithms by Elster
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Profiling CPU Performance on Linux with 'perf'
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Rendering Points as Spheres With Displacement in Houdini
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Creating immutable data classes in Python with namedtuple
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CMake Cheat Sheet
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Setting up a cross platform build environment for C++ projects
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Computing Coordinate Frames on a Spline with Minimal Torsion
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Intellisense for Maya Python Development with Komodo Edit
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Improving the Missing DirectX DLL Experience
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Exploring the Material Workflow
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C++0x: RValue references cannot be bound to lvalues
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2D Stable Fluids
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Exposing Custom Performance Metrics to ANTS Profiler 5
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Passing integer references in the Maya Python API
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Very Cheap Fake Cloud Shadows
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Thread Logger and Thread Inspector
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Running Windows Executables from P4Win
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Tiny Text Rendering Library for DirectX 9
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Tiny Text Rendering Library for DirectX 10
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Running Windows 7 In A Virtual PC
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Minimising State Changes in your Mesh Pipeline (Part 4)
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Minimising State Changes in your Mesh Pipeline (Part 3): A state-optimal Model.Draw replacement for XNA
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Minimising State Changes in your Mesh Pipeline (Part 2)
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Minimising State Changes in your Mesh Pipeline (Part 1)
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STL Tips and Tricks: Sorting a list of objects
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STL Tips and Tricks: Iterators
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Rounding an integer up to the next multiple of 2
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Undocumented Features of EShell
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On Getting Started With EShell
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Partitioning Triangles into a Uniform Grid
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Fixing 'Help' in Maya 2008
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Trouble ‘atexit’ using a native library with managed app
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Prefer D3DX10Compile... over D3D10Compile...
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A class for timing GPU operations in DirectX 10
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On Detecting Invalid C++ Memory Addresses on Windows
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The Nocturnal Initiative
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HLSL: 'discard' doesn't 'return'!
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Visual Studio 2005 Hidden Tricks
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Bitmap and Indexed Images
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Using "Stream Output" from a Vertex Shader in Direct3D
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Maya 2008 SDK: Using MLibrary when you don't have the MFC libraries installed
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Using A Control from a Referenced Assembly in Managed C++
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Enabling Code Analysis In Non-Enterprise Versions of VC2005
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Detecting the Windows Forms Designer in code
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When bool just doesn't cut the mustard
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Saving custom data in Visual Studio 2005 .suo files using the Managed Package Framework
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